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Controls
The next three pages will go over airplane control systems, i.e. the mechanisms used by engineers and pilots
to make an airplane fly in a desired direction, with a desired orentation.
First we'll go over the basics: The three axes (roll, pitch, and yaw), the controls used to fly an
airplane (stick and rudder), and the devices that translate inputs on those controls into changes in
those axes (elevators, ailerons, and rudders).
Then, we'll go into exceptions regarding those devices. Not every airplane has elevators, ailerons,
and rudders; Some have elevons, all-moving tailplanes, wing-warping, thrust-vectoring, etc. (The page
about this stuff has a really nice thrust-vectoring video which I think is one of the highlights of this
website).
We will then talk about trim. Trim are the mechanisms that automatically keep an airplane from
turning if it is off-balance, e.g. if there is more weight on one side than on the other side, if
some damage causes an assymetry in drag, or - most often - while the center of lift of a wing changes as
the airplane speed changes.
We will then go over stability, which is absolutely key in aircraft design. Stability is an airplane's
natural tendency to return to (and stay at) smooth horizontal level flight. Airplanes whose designs are
not stable can be very hard to fly (the equivalent of a unicycle, versus a tricycle).
And then we'll move on to other performance-related topics like how an airplane's design affects its
climbing and turning abilities.
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